{"id":2825,"date":"2024-07-01T12:03:26","date_gmt":"2024-07-01T10:03:26","guid":{"rendered":"https:\/\/teamdeck.io\/?p=2825"},"modified":"2025-01-23T22:46:57","modified_gmt":"2025-01-23T20:46:57","slug":"how-to-estimate-projects","status":"publish","type":"post","link":"https:\/\/teamdeck.io\/tr\/proje-yonetimi\/projeler-nasil-tahmin-edilir\/","title":{"rendered":"Planlama Poker Tahmin Tekni\u011fi ve Hikaye Noktalar\u0131"},"content":{"rendered":"<div class=\"vc_row wpb_row vc_row-fluid redl-row-section padding-default bgv-default bgh-default halign-default\"><div class=\"wpb_column vc_column_container text-left vc_col-sm-12 padding-default bgv-default bgh-default halign-default\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-the-challenge-of-inaccurate-estimates\">Do\u011fru Olmayan Tahminlerin Zorlu\u011fu<\/h3>\n<p class=\"has-text-align-start\">Yanl\u0131\u015f tahminler en pop\u00fcler proje y\u00f6netimi zorluklar\u0131 aras\u0131ndad\u0131r. Yeni bir BT projesine ba\u015flarken iki \u015feyi bilmek istersiniz: ne kadar s\u00fcrece\u011fini ve ne kadara mal olaca\u011f\u0131n\u0131. Bu sorular\u0131 yan\u0131tlamak i\u00e7in, y\u00fcr\u00fctmek \u00fczere oldu\u011funuz projeleri tahmin etmeniz gerekir. X Projesi 12 hafta s\u00fcrer ve $150.000'e mal olur diye sihirli bir kural yoktur. Ya da Y benzeri bir web sitesinin geli\u015ftirilmesi 10 hafta s\u00fcrer ve $100.000'e mal olur.<\/p>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-key-questions-answered-in-this-article\">Bu Makalede Yan\u0131tlanan Temel Sorular<\/h3>\n<p class=\"has-text-align-start\">Bu makaleden \u00f6\u011frenecekleriniz:<\/p>\n<p>- Proje y\u00f6neticileri proje y\u00f6netiminde maliyet tahmini i\u00e7in nas\u0131l haz\u0131rlan\u0131r?<\/p>\n<p>- Proje tahmini i\u00e7in hangi tahmin teknikleri kullan\u0131\u015fl\u0131d\u0131r?<\/p>\n<p>- Maliyetleri form\u00fcllerle tahmin etmek i\u00e7in kendinizi haz\u0131rlamak nas\u0131l bir planlama gerektirir?<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1152\" height=\"764\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134711\/Planning1.jpg\" alt=\"\" class=\"wp-image-13648\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-the-importance-of-accurate-estimation\">Do\u011fru Tahminin \u00d6nemi<\/h3>\n<p class=\"has-text-align-start\">Projenin kapsam\u0131 daha \u00f6nce yapt\u0131klar\u0131n\u0131za \u00e7ok benzese bile, kapsaml\u0131 bir tahmin yapmadan bir projenin zaman \u00e7izelgesini veya maliyetini de\u011ferlendiremezsiniz. Ancak i\u015fler daha da k\u00f6t\u00fcye gidiyor: Tahminleme size bu sorulara da asla 100% do\u011fru yan\u0131t vermeyecektir. Peki, neden tahmin yap\u0131yoruz? \u00c7\u00fcnk\u00fc projenin zaman \u00e7izelgesi ve b\u00fct\u00e7esi, i\u015f y\u00fck\u00fc ve projenin ger\u00e7ekle\u015ftirilmesi i\u00e7in gereken kaynaklar hakk\u0131nda varsay\u0131mlarda bulunman\u0131n tek yolu budur.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1151\" height=\"767\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134711\/Planning2.jpg\" alt=\"\" class=\"wp-image-13651\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-benefits-of-accurate-estimation\">Do\u011fru Tahminin Faydalar\u0131<\/h3>\n<p class=\"has-text-align-start\">Projeyi tahmin ederek, do\u011fru deneyim ve beceri setine sahip \u00e7al\u0131\u015fanlar\u0131 da planlayabilirsiniz. Bu konuda yapabilece\u011finiz \u015fey, m\u00fcmk\u00fcn olan maksimum do\u011frulukla tahmin yapman\u0131z\u0131 sa\u011flayacak metodolojiler ve teknikler kullanmakt\u0131r. Projeniz i\u00e7in anlaml\u0131 tahminler olu\u015fturmak \u00fczere Agile metodolojisini ve Planning Poker tekni\u011fini nas\u0131l kullanaca\u011f\u0131n\u0131z a\u015fa\u011f\u0131da a\u00e7\u0131klanm\u0131\u015ft\u0131r.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1063\" height=\"750\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134711\/Planning3.jpg\" alt=\"\" class=\"wp-image-13652\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-the-origin-of-planning-poker\">Poker Planlaman\u0131n K\u00f6keni<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-where-did-scrum-planning-poker-come-from\">Scrum (Planlama) Pokeri Nereden Geldi?<\/h4>\n<p class=\"has-text-align-start\">James Grenning 2002 y\u0131l\u0131nda Scrum poker olarak bilinen planlama pokerini geli\u015ftirdi. 1950'lerin ba\u015f\u0131nda, Geni\u015f bant Delphi adl\u0131 tahmin y\u00f6ntemi \u00e7ok zaman al\u0131yordu ve ba\u015fka s\u0131n\u0131rlamalar\u0131 vard\u0131. Grenning'in durumunda, poker plan\u0131 asl\u0131nda oyuncular\u0131n kazanmak i\u00e7in fazla hevesli ve a\u015f\u0131r\u0131 odaklanm\u0131\u015f oldu\u011fu bir sorunu ele almakla ilgiliydi. \u00c7evik ittifaklar ve Scrum ittifaklar\u0131n\u0131n kurucusu Mike Cohn, daha sonra bu tekni\u011fi \u00c7evik Tahmin ve Planlama ba\u015fl\u0131kl\u0131 bir makale i\u00e7in kulland\u0131.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1153\" height=\"767\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134710\/Planning4.jpg\" alt=\"\" class=\"wp-image-13653\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-steps-to-accurate-project-estimation\">Do\u011fru Proje Tahmini \u0130\u00e7in Ad\u0131mlar<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-create-a-list-of-required-features\">Gerekli \u00d6zelliklerin Bir Listesini Olu\u015fturun<\/h4>\n<p class=\"has-text-align-start\">Ba\u015far\u0131l\u0131 bir proje ba\u015flatmak, b\u00fcy\u00fck \u00f6l\u00e7\u00fcde projenin ger\u00e7ekte ne hakk\u0131nda oldu\u011funu ne kadar iyi anlad\u0131\u011f\u0131n\u0131za ba\u011fl\u0131d\u0131r. Buna \u015funlar dahildir:<\/p>\n<p>- M\u00fc\u015fterinizin beklentilerini anlamak<\/p>\n<p>- Projenin hedeflerinin ve ana amac\u0131n\u0131n anla\u015f\u0131lmas\u0131<\/p>\n<p>- Gerekli \u00f6zelliklerin bir listesini olu\u015fturma<\/p>\n<p class=\"has-text-align-start\">M\u00fc\u015fterinin brief'ini inceledikten ve proje gereksinimleri hakk\u0131nda olabildi\u011fince fazla bilgiye sahip olduktan sonra, t\u00fcm \u00f6zellikleri listeleyebilir ve bunlar\u0131 ekibinize iletebilirsiniz.<\/p>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-developing-a-product-backlog\">\u00dcr\u00fcn Biriktirme Listesi Geli\u015ftirme<\/h4>\n<p>Bunu yapmak i\u00e7in, yap\u0131lacak t\u00fcm \u00f6zelliklerden olu\u015fan bir \u00fcr\u00fcn biriktirme listesi olu\u015fturun. Daha sonra bunlar\u0131 \u00f6nceliklendirebilir, karma\u015f\u0131kl\u0131klar\u0131n\u0131 de\u011ferlendirebilir ve tamamlaman\u0131n ne kadar s\u00fcrece\u011fini tahmin edebilirsiniz. Uygun bir \u00fcr\u00fcn biriktirme listesi \u015funlardan olu\u015fmal\u0131d\u0131r:<\/p>\n<p>- Kullan\u0131c\u0131 hikayeleri - kullan\u0131c\u0131lar\u0131n \u00fcr\u00fcn\u00fc kullan\u0131rken her ad\u0131mda ger\u00e7ekle\u015ftirebilecekleri eylemleri tan\u0131mlar<\/p>\n<p>- Kabul kriterleri - bir hikayenin tamamlanmas\u0131 i\u00e7in gereken \u00f6\u011feleri listeleyin<\/p>\n<p>- Hikaye puanlar\u0131 - i\u015f miktar\u0131n\u0131, riskleri ve karma\u015f\u0131kl\u0131\u011f\u0131 g\u00f6receli puan de\u011feri cinsinden tahmin edin<\/p>\n<p>- Kullan\u0131c\u0131 hikayeleri i\u00e7in g\u00f6revler - bir kullan\u0131c\u0131 hikayesini teslim etmek i\u00e7in yap\u0131lmas\u0131 gereken g\u00f6revleri listeleyin<\/p>\n<p>Do\u011fru ve ger\u00e7ek\u00e7i de\u011ferlendirmeler yap\u0131lmas\u0131n\u0131 sa\u011flamak i\u00e7in \u00fcr\u00fcn birikiminin olu\u015fturulmas\u0131na ve \u00f6nceliklendirilmesine geli\u015ftirme ekibinin dahil edilmesi \u00e7ok \u00f6nemlidir.<\/p>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-prioritizing-features\">\u00d6zelliklerin \u00d6nceliklendirilmesi<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-sort-features-by-priority\">\u00d6zellikleri \u00d6nceli\u011fe G\u00f6re S\u0131rala<\/h4>\n<p class=\"has-text-align-start\">Haz\u0131r bir \u00f6zellik listesi varken, her birine \u00f6ncelik atay\u0131n. Bunlar\u0131 \u015fu \u015fekilde s\u0131ralamak i\u00e7in MoSCoW analiz y\u00f6ntemini kullanabilirsiniz:<\/p>\n<p>- Sahip olmal\u0131<\/p>\n<p>- Olmal\u0131yd\u0131<\/p>\n<p>- Olabilirdi<\/p>\n<p>- Olmayacak<\/p>\n<p class=\"has-text-align-start\">Bir proje geli\u015ftirirken, ilk etapta teslim etmeniz gereken \u015feylere odaklan\u0131n. Bir MVP olu\u015fturmak, t\u00fcm projeyi tamamlamadan \u00f6nce fikrinizle ilgili hipotezleri test etme, payda\u015flara veya beta kullan\u0131c\u0131lara g\u00f6sterme ve geri kalan \u00f6zelliklerin daha da geli\u015ftirilmesi i\u00e7in \u00f6nemli geri bildirimler toplama imkan\u0131 verir.<\/p>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-importance-of-assigning-priority\">\u00d6ncelik Ataman\u0131n \u00d6nemi<\/h4>\n<p class=\"has-text-align-start\">\u00d6ncelik atamak, projeyi tahmin etmenize de yard\u0131mc\u0131 olabilir. Ana \u00f6zelliklere ve \u00f6ncelikle yapman\u0131z gerekenlere odakland\u0131\u011f\u0131n\u0131zda, tahmini tamamlanma s\u00fcreleri hakk\u0131nda daha do\u011fru varsay\u0131mlarda bulunabilirsiniz. \"Olabilir\" \u00f6zellikler i\u00e7in, geli\u015ftirme s\u00fcrecinde daha ileride olduklar\u0131ndan ve ekibiniz onlara ula\u015fana kadar \u00e7ok \u015fey de\u011fi\u015febilece\u011finden (ve ekibiniz onlara ula\u015f\u0131rsa, MVP'niz hakk\u0131nda geri bildirim toplad\u0131ktan sonra d\u00f6nebilir ve ba\u015flang\u0131\u00e7ta planlanan t\u00fcm i\u015flevleri dahil etmeyebilirsiniz) tahmini bir tahminle ba\u015flayabilirsiniz.<\/p>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-comprehensive-estimation\">Kapsaml\u0131 Tahmin<\/h4>\n<p class=\"has-text-align-start\">Bununla birlikte, t\u00fcm projeye bir kerede genel bir bak\u0131\u015f elde etmek istedi\u011finiz i\u00e7in, \u00f6nceliklerine bak\u0131lmaks\u0131z\u0131n t\u00fcm \u00f6zellikleri tahmin etmek \u00f6nemlidir (\"olmayacak\" olanlar hari\u00e7, elbette). Ve projenin sonraki a\u015famalar\u0131na ge\u00e7ti\u011finizde, tahminlerinizin do\u011fru kald\u0131\u011f\u0131ndan emin olmak i\u00e7in i\u015fin kapsam\u0131n\u0131 yeniden de\u011ferlendirebilirsiniz.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1152\" height=\"763\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134710\/Planning5.jpg\" alt=\"\" class=\"wp-image-13654\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-estimation-techniques\">Tahmin Teknikleri<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-story-point-estimation-process\">Hikaye Noktas\u0131 Tahmin S\u00fcreci<\/h4>\n<p>Art\u0131k \u00fcr\u00fcn birikiminizi tamamlad\u0131\u011f\u0131n\u0131za g\u00f6re, her bir \u00f6\u011fesini tahmin etme zaman\u0131 geldi. Bunu yapmak i\u00e7in hikaye noktalar\u0131n\u0131 kullan\u0131r\u0131z. Bunlar, \u00e7evik ekiplerin birikimdeki her bir \u00f6\u011feyi tamamlamak i\u00e7in gereken i\u015fi de\u011ferlendirmek i\u00e7in kulland\u0131klar\u0131 birimlerdir. Hikaye puanlar\u0131, \u00fcr\u00fcn biriktirme listesi \u00f6\u011felerine g\u00f6receli de\u011fer atamaya yard\u0131mc\u0131 olur. Zamanla ilgili de\u011fildirler ve farkl\u0131 ekipler i\u00e7in farkl\u0131 de\u011ferler ta\u015f\u0131yabilirler, bu nedenle duygusal de\u011fer ta\u015f\u0131mazlar. Bu nedenle, ekip \u00fcyelerinin s\u0131rf g\u00fcvende olmak i\u00e7in tahminleri \u015fi\u015firmeme ihtimali vard\u0131r. Poker Planlama, yaz\u0131l\u0131m ekiplerinin i\u015f ak\u0131\u015flar\u0131n\u0131 planlamas\u0131na ve proje teslim oranlar\u0131n\u0131 iyile\u015ftirmesine yard\u0131mc\u0131 olur.<\/p>\n<p>Hikaye noktalar\u0131n\u0131 kullanarak bir ekip tahmin y\u00fcr\u00fctebilir:<\/p>\n<ul class=\"wp-block-list\">\n<li>\nYap\u0131lacak i\u015f miktar\u0131\n<\/li>\n<li>\nRiskler ve belirsizlik\n<\/li>\n<li>\nKarma\u015f\u0131kl\u0131k\n<\/li>\n<\/ul>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1164\" height=\"776\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/06\/24135020\/MeasuringUtilization.jpg\" alt=\"\" class=\"wp-image-13642\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-using-planning-poker-for-estimation\">Tahminleme i\u00e7in Planlama Pokerini Kullanma<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-negotiate-estimates-with-planning-poker\">Planlama Poker ile Tahminleri M\u00fczakere Edin<\/h4>\n<p>Planlama Oturumu, Fibonacci dizisinin de\u011fi\u015ftirilmi\u015f bir versiyonunu kullanan kaba d\u00fczey tahmin tekniklerinden biridir: 1, 2, 3, 5, 8, 13, 20, 40, 100. \u00dcr\u00fcn birikimindeki kalemleri tahmin etmek i\u00e7in ekip \u00fcyeleri, \u00fczerinde numaralar bulunan ayn\u0131 planlama poker kartlar\u0131 setlerini al\u0131r. Ard\u0131ndan, \u00dcr\u00fcn Sahibi (oy kullanmayan) taraf\u0131ndan \u00fcr\u00fcn biriktirme listesi \u00f6\u011fesinin k\u0131sa bir tan\u0131t\u0131m\u0131ndan ve tart\u0131\u015fmadan sonra, bu \u00f6\u011feyi tamamlamak i\u00e7in gereken i\u015f miktar\u0131yla ilgili oldu\u011funu d\u00fc\u015f\u00fcnd\u00fckleri hikaye puan\u0131 say\u0131s\u0131n\u0131 i\u00e7eren kart\u0131 \u00f6zel olarak se\u00e7erler ve ayn\u0131 anda ortaya \u00e7\u0131kar\u0131rlar.<\/p>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-consensus-based-estimation-technique\">Konsens\u00fcs Tabanl\u0131 Tahmin Tekni\u011fi<\/h4>\n<p>Rakamlar farkl\u0131ysa, ekip \u00fcyeleri neden bu kadar hikaye puan\u0131 se\u00e7tiklerini tart\u0131\u015f\u0131r ve ard\u0131ndan tekrar oylama yapar. Bu, Agile'da kullan\u0131c\u0131 hikayelerinin eforunu tahmin etmek i\u00e7in kullan\u0131lan konsens\u00fcse dayal\u0131 bir tahmin y\u00f6ntemi olan planlama poker s\u00fcrecinin bir par\u00e7as\u0131d\u0131r. Bir fikir birli\u011fine varana kadar bunu yaparlar ve ard\u0131ndan \u00fcr\u00fcn biriktirme listesindeki bir sonraki \u00f6\u011feye ge\u00e7erler. \u00dczerinde mutab\u0131k kal\u0131nan say\u0131 y\u00fcksekse, \u00f6rne\u011fin 20, 40 veya daha y\u00fcksekse, bu, bir hikayenin bir sprint i\u00e7in \u00e7ok fazla \u00e7al\u0131\u015fma gerektirebilece\u011fi ve daha k\u00fc\u00e7\u00fck g\u00f6revlere b\u00f6l\u00fcnmesi gerekebilece\u011fi anlam\u0131na gelir. \u0130deal olarak, maddenin sunumu, tart\u0131\u015fma ve oylama yakla\u015f\u0131k iki dakika s\u00fcrmelidir, bu da t\u00fcm birikimin k\u0131sa s\u00fcrede tahmin edilmesini sa\u011flar. Ancak buradaki ama\u00e7 t\u00fcm birikimi bir kerede tahmin etmek oldu\u011fundan, acele etmeyin ve baz\u0131 hikayelerin de\u011ferlendirilmesi biraz daha uzun s\u00fcrd\u00fc\u011f\u00fcnde endi\u015felenmeyin.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1152\" height=\"763\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134710\/Planning6.jpg\" alt=\"\" class=\"wp-image-13655\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-evaluating-team-velocity\">Ekip H\u0131z\u0131n\u0131n De\u011ferlendirilmesi<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-assess-team-velocity\">Ekip H\u0131z\u0131n\u0131 De\u011ferlendirin<\/h4>\n<p>Ekip h\u0131z\u0131, proje geli\u015ftirme h\u0131z\u0131n\u0131n ne oldu\u011funu g\u00f6sterir. \u0130ki \u015feyin anla\u015f\u0131lmas\u0131na yard\u0131mc\u0131 olur:<\/p>\n<p>- Ekibinizin bir sprintte ne kadar i\u015f yapabilece\u011fi<\/p>\n<p>- Sabit oldu\u011funu varsayarsak, t\u00fcm kapsam\u0131n bitirilmesi i\u00e7in \u00f6ng\u00f6r\u00fclen tarih nedir?<\/p>\n<p>H\u0131z her ekip i\u00e7in farkl\u0131d\u0131r. \u0130lk iterasyonlardan sonra ekibiniz baz\u0131 \u00f6zellikler \u00fczerinde zaten \u00e7al\u0131\u015ft\u0131\u011f\u0131nda bunu de\u011ferlendirebilirsiniz. \u00d6rne\u011fin, ilk iterasyona toplam 20 hikaye noktas\u0131 i\u00e7in d\u00f6rt \u00fcr\u00fcn biriktirme listesi \u00f6\u011fesi eklediyseniz ve ekip bunlardan \u00fc\u00e7\u00fcn\u00fc 15 hikaye noktas\u0131na e\u015fit olacak \u015fekilde tamamlad\u0131ysa, bu ekibinizin mevcut h\u0131z\u0131d\u0131r. Yaln\u0131zca tamamlanan \u00f6\u011felerin say\u0131ld\u0131\u011f\u0131n\u0131 unutmay\u0131n. D\u00f6rd\u00fcnc\u00fc \u00f6\u011feyi ba\u015flatmay\u0131 ba\u015farm\u0131\u015f ancak bitirmemi\u015f olsalar bile bu say\u0131lmaz.<\/p>\n<p>Scrum ustas\u0131, tahmin s\u00fcrecini kolayla\u015ft\u0131rmada ve bu oturumlar s\u0131ras\u0131nda do\u011fru de\u011ferlendirmeler yap\u0131lmas\u0131n\u0131 sa\u011flamada \u00e7ok \u00f6nemli bir rol oynar.<\/p>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-scheduling-and-budgeting\">Planlama ve B\u00fct\u00e7eleme<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-how-to-schedule-a-particular-project-on-story-points\">Hikaye Noktalar\u0131nda Belirli Bir Proje Nas\u0131l Zamanlan\u0131r<\/h4>\n<p class=\"has-text-align-start\">Hikaye noktalar\u0131n\u0131 g\u00f6r\u00fc\u015ft\u00fckten ve ekip h\u0131z\u0131n\u0131 de\u011ferlendirdikten sonra, projenin program\u0131n\u0131 belirleyebilirsiniz. Bunu yapmak i\u00e7in, son \u00fc\u00e7 iterasyondaki ekip h\u0131z\u0131n\u0131 toplay\u0131n ve \u00fc\u00e7e b\u00f6l\u00fcn. \u00d6rne\u011fin, bu iterasyonlardaki h\u0131z 20, 23 ve 17 ise, ortalama h\u0131z yakla\u015f\u0131k 20 puana e\u015fit olacakt\u0131r. Toplam i\u015f miktar\u0131 100 hikaye noktas\u0131 olarak tahmin edilmi\u015fse, 20 puanl\u0131k ortalama h\u0131z ile projeyi tamamlamak 5 iterasyon alacakt\u0131r. Bir iterasyonun iki hafta s\u00fcrd\u00fc\u011f\u00fcn\u00fc varsayarsak, projeyi 10 haftada teslim etmeniz gerekir.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1144\" height=\"761\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134709\/Planning7.jpg\" alt=\"\" class=\"wp-image-13656\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-determining-the-budget\">B\u00fct\u00e7enin Belirlenmesi<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-project-cost-estimation-formula\">Proje Maliyet Tahmin Form\u00fcl\u00fc<\/h4>\n<p class=\"has-text-align-start\">Projenizin b\u00fct\u00e7esini belirlemek i\u00e7in \u015fu temel form\u00fcl\u00fc kullanabilirsiniz: (toplam Hikaye Puan\u0131 \/ H\u0131z * sprint ba\u015f\u0131na ekip saati) + i\u015f\u00e7ilik d\u0131\u015f\u0131 maliyetler = tahmini b\u00fct\u00e7e. Toplam hikaye puan\u0131 say\u0131s\u0131n\u0131 ortalama h\u0131za b\u00f6ld\u00fc\u011f\u00fcn\u00fczde, i\u015f\u00e7ilik maliyetinizi elde etmek i\u00e7in sprint say\u0131s\u0131n\u0131 ekip \u00fcyesi ba\u015f\u0131na haftal\u0131k 40 saat ile \u00e7arp\u0131n. Ard\u0131ndan sermaye maliyetleri, ekipman maliyetleri, bak\u0131m maliyetleri, e\u011fitim maliyetleri vb. gibi i\u015f\u00e7ilik d\u0131\u015f\u0131 maliyetleri ekleyin. \u00d6rne\u011fin, 100 hikaye noktas\u0131 olarak tahmin edilen bir projemiz var ve ekibimizin ortalama h\u0131z\u0131 20. Projeye $50 saatlik \u00fccretlerle 5 ki\u015filik bir ekip atad\u0131\u011f\u0131m\u0131zda, sprint ba\u015f\u0131na ekip saati $20.000 ve 5 sprint i\u00e7in $100.000 de\u011ferindedir. $50,000'lik varsay\u0131msal bir i\u015f\u00e7ilik d\u0131\u015f\u0131 maliyetle, projemiz i\u00e7in tahmini b\u00fct\u00e7e $150,000 olacakt\u0131r. 80-120% \u00f6rnek seviyelerine ili\u015fkin g\u00fcven aral\u0131klar\u0131 dikkate al\u0131nd\u0131\u011f\u0131nda, b\u00fct\u00e7emizin bildirilen aral\u0131\u011f\u0131 art\u0131k $120,000 ila $180,000'dir.<\/p>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/teamdeck.io\/wp-content\/uploads\/2024\/06\/image-placeholder.png\" alt=\"\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-re-estimation-for-accuracy\">Do\u011fruluk i\u00e7in Yeniden Tahmin<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-re-estimate-your-project-to-get-a-more-accurate-cost-estimate\">Daha Do\u011fru Bir Maliyet Tahmini Elde Etmek \u0130\u00e7in Projenizi Yeniden Tahmin Edin<\/h4>\n<p class=\"has-text-align-start\">Hi\u00e7bir tahminin 100% do\u011fru olmad\u0131\u011f\u0131n\u0131 unutmay\u0131n. Kaynak kullan\u0131labilirli\u011fi, ekip h\u0131z\u0131 veya projenin kapsam\u0131 gibi \u015feyler zaman i\u00e7inde de\u011fi\u015febilece\u011finden, projenizi birka\u00e7 yinelemede bir yeniden tahmin etmek en iyisidir. Yeniden tahmin yaparak tahmininizin g\u00fcncel oldu\u011fundan emin olursunuz. Zaman takibi ve kaynak planlama yaz\u0131l\u0131m\u0131 kullanmak da ekibinizin m\u00fcsaitlik durumunu y\u00f6netmenize ve gerekti\u011finde onlar\u0131 yeniden ataman\u0131za yard\u0131mc\u0131 olacakt\u0131r. Do\u011fru teknikler ve ara\u00e7larla tahminlerinizi daha g\u00fcvenilir hale getirebilir ve bir sonraki projenizi daha iyi planlayabilirsiniz.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1150\" height=\"766\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134708\/Planning8.jpg\" alt=\"\" class=\"wp-image-13657\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-conclusion\">Sonu\u00e7<\/h3>\n<p class=\"has-text-align-start\">Ba\u015far\u0131l\u0131 bir proje y\u00f6netimi i\u00e7in do\u011fru proje tahmini \u00e7ok \u00f6nemlidir. Beklentileri ve hedefleri anlayarak, ayr\u0131nt\u0131l\u0131 bir \u00fcr\u00fcn birikimi olu\u015fturarak, \u00f6zellikleri \u00f6nceliklendirerek ve hikaye noktalar\u0131 ve Planlama Pokeri gibi teknikleri kullanarak tahminlerinizin do\u011frulu\u011funu art\u0131rabilirsiniz. D\u00fczenli olarak yeniden tahmin yapmak ve zaman takibi ve kaynak y\u00f6netimi i\u00e7in ara\u00e7lar kullanmak, proje zaman \u00e7izelgelerinizin ve b\u00fct\u00e7elerinizin g\u00fcvenilirli\u011fini daha da art\u0131r\u0131r. Bu uygulamalar\u0131 takip ederek, hatal\u0131 tahminlerin zorluklar\u0131n\u0131n \u00fcstesinden gelebilir ve daha iyi proje sonu\u00e7lar\u0131 elde edebilirsiniz.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n<\/div><\/div><\/div><\/div><div class=\"vc_row wpb_row vc_row-fluid redl-row-section feature-row vc_custom_1574416816256 vc_row-o-equal-height vc_row-o-content-middle vc_row-flex padding-medium bgv-default bgh-default halign-center\"><\/div><div class=\"vc_row wpb_row vc_row-fluid redl-row-section vc_row-o-content-middle vc_row-flex padding-default bgv-default bgh-default halign-default\"><div class=\"wpb_column vc_column_container text-center vc_col-sm-12 padding-default bgv-default bgh-default halign-center\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p> Planning Poker tahmin tekni\u011fini kolayl\u0131kla kullan\u0131n<\/p>\n<p><strong>Kaynak y\u00f6netimi yaz\u0131l\u0131m\u0131m\u0131z\u0131n Hill-Knowlton veya Stormind Games'ten proje y\u00f6neticileri taraf\u0131ndan neden se\u00e7ildi\u011fini kontrol edin<\/strong> <\/p>\n\n\t\t<\/div>\n\t<\/div>\n<a class=\"redl-btn   vc_custom_1596025898618 redl-btn-medium redl-btn-69df4b607a2c9 btn-icon-left redl-btn redl-btn-two vc_custom_1551260371526 redl-btn-medium redl-btn-5f2168a4adf5d btn-hover-one btn-icon-right signup-top\" href=\"https:\/\/app.teamdeck.io\/register\">14 g\u00fcnl\u00fck \u00dcCRETS\u0130Z Deneme Al\u0131n<\/a><div class=\"vc_empty_space\"   style=\"height: 32px\" ><span class=\"vc_empty_space_inner\"><\/span><\/div>\n<\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"Yanl\u0131\u015f Tahminlerin Zorlu\u011fu Yanl\u0131\u015f tahminler en pop\u00fcler proje y\u00f6netimi zorluklar\u0131 aras\u0131ndad\u0131r. Yeni bir BT projesine ba\u015flarken iki \u015feyi bilmek istersiniz: ne kadar s\u00fcrece\u011fini ve ne kadar maliyetli olaca\u011f\u0131n\u0131...","protected":false},"author":3,"featured_media":8515,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[33,28,32],"class_list":["post-2825","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-project-management","tag-estimation","tag-project-manager","tag-project-planning"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v23.8 (Yoast SEO v24.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Planning Poker Estimation Technique and Story Points | Teamdeck.io<\/title>\n<meta name=\"description\" content=\"Estimating software projects is usually very tricky. 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