{"id":2825,"date":"2024-07-01T12:03:26","date_gmt":"2024-07-01T10:03:26","guid":{"rendered":"https:\/\/teamdeck.io\/?p=2825"},"modified":"2025-01-23T22:46:57","modified_gmt":"2025-01-23T20:46:57","slug":"how-to-estimate-projects","status":"publish","type":"post","link":"https:\/\/teamdeck.io\/da\/projektledelse\/hvordan-man-estimerer-projekter\/","title":{"rendered":"Planning Poker Estimation Technique og Story Points"},"content":{"rendered":"<div class=\"vc_row wpb_row vc_row-fluid redl-row-section padding-default bgv-default bgh-default halign-default\"><div class=\"wpb_column vc_column_container text-left vc_col-sm-12 padding-default bgv-default bgh-default halign-default\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-the-challenge-of-inaccurate-estimates\">Udfordringen ved un\u00f8jagtige estimater<\/h3>\n<p class=\"has-text-align-start\">Upr\u00e6cise estimater er blandt de mest popul\u00e6re udfordringer inden for projektledelse. N\u00e5r man starter et nyt IT-projekt, vil man gerne vide to ting: hvor lang tid det vil tage, og hvor meget det vil koste. For at besvare disse sp\u00f8rgsm\u00e5l skal du estimere de projekter, du skal i gang med. Der er ingen magisk regel, der siger, at projekt X tager 12 uger og koster $150.000. Eller at et Y-lignende website tager 10 uger at udvikle og koster $100.000.<\/p>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-key-questions-answered-in-this-article\">N\u00f8glesp\u00f8rgsm\u00e5l besvaret i denne artikel<\/h3>\n<p class=\"has-text-align-start\">Hvad du vil l\u00e6re af denne artikel:<\/p>\n<p>- Hvordan forbereder projektledere sig p\u00e5 omkostningsestimering i projektledelse?<\/p>\n<p>- Hvilke estimeringsteknikker er nyttige til projektevaluering?<\/p>\n<p>- Hvad kr\u00e6ver det at forberede sig p\u00e5 at estimere omkostninger med formler?<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1152\" height=\"764\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134711\/Planning1.jpg\" alt=\"\" class=\"wp-image-13648\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-the-importance-of-accurate-estimation\">Vigtigheden af n\u00f8jagtig estimering<\/h3>\n<p class=\"has-text-align-start\">Du kan ikke vurdere et projekts tidslinje eller omkostninger uden en grundig estimering, heller ikke selvom projektets omfang minder meget om det, du har lavet f\u00f8r. Men det bliver v\u00e6rre endnu: Estimering vil aldrig give dig et 100% pr\u00e6cist svar p\u00e5 disse sp\u00f8rgsm\u00e5l. S\u00e5 hvorfor estimerer vi? Fordi det er den eneste m\u00e5de at lave antagelser om projektets tidslinje og budget, arbejdsbyrden og de ressourcer, der er n\u00f8dvendige for at levere det.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1151\" height=\"767\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134711\/Planning2.jpg\" alt=\"\" class=\"wp-image-13651\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-benefits-of-accurate-estimation\">Fordele ved n\u00f8jagtig estimering<\/h3>\n<p class=\"has-text-align-start\">N\u00e5r du estimerer projektet, er du ogs\u00e5 i stand til at planl\u00e6gge medarbejdere med den rette erfaring og de rette f\u00e6rdigheder. Det, du kan g\u00f8re ved det, er at bruge metoder og teknikker, der giver dig mulighed for at estimere med st\u00f8rst mulig n\u00f8jagtighed. Her kan du se, hvordan du bruger Agile-metoden og Planning Poker-teknikken til at skabe meningsfulde estimater af dit projekt.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1063\" height=\"750\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134711\/Planning3.jpg\" alt=\"\" class=\"wp-image-13652\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-the-origin-of-planning-poker\">Oprindelsen til planl\u00e6gningspoker<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-where-did-scrum-planning-poker-come-from\">Hvor kom Scrum (Planning) Poker fra?<\/h4>\n<p class=\"has-text-align-start\">James Grenning udviklede den planl\u00e6gningspokersession, der er kendt for sin strategi, i 2002 kaldet Scrum-poker. I begyndelsen af 1950'erne var hans estimeringsmetode, Wide band Delphi, for tidskr\u00e6vende og havde andre begr\u00e6nsninger. I Grennings tilf\u00e6lde handlede pokerplanen oprindeligt om at l\u00f8se et problem, hvor spillerne var for begejstrede og overfokuserede til at vinde. Mike Cohn, grundl\u00e6gger af Agile alliancer og Scrum-alliancer, brugte senere denne teknik i en artikel med titlen Agile Estimation and Planning.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1153\" height=\"767\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134710\/Planning4.jpg\" alt=\"\" class=\"wp-image-13653\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-steps-to-accurate-project-estimation\">Trin til n\u00f8jagtig projektestimering<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-create-a-list-of-required-features\">Lav en liste over n\u00f8dvendige funktioner<\/h4>\n<p class=\"has-text-align-start\">At starte et vellykket projekt afh\u00e6nger f\u00f8rst og fremmest af, hvor godt du forst\u00e5r, hvad det egentlig handler om. Det inkluderer:<\/p>\n<p>- Forst\u00e5 din kundes forventninger<\/p>\n<p>- Forst\u00e5else af projektets m\u00e5l og hovedform\u00e5l<\/p>\n<p>- Oprettelse af en liste over n\u00f8dvendige funktioner<\/p>\n<p class=\"has-text-align-start\">N\u00e5r du har gennemg\u00e5et kundens briefing og har s\u00e5 mange oplysninger om projektets krav som muligt, kan du liste alle funktionerne og sende dem videre til dit team.<\/p>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-developing-a-product-backlog\">Udvikling af en produktbacklog<\/h4>\n<p>For at g\u00f8re det skal du oprette en produktbacklog, der best\u00e5r af alle to-do-funktioner. Derefter kan du prioritere dem, vurdere deres kompleksitet og estimere, hvor lang tid det vil tage at f\u00e6rdigg\u00f8re dem. En ordentlig produktbacklog b\u00f8r best\u00e5 af:<\/p>\n<p>- Brugerhistorier - beskriver de handlinger, som brugerne kan udf\u00f8re p\u00e5 hvert trin i brugen af produktet<\/p>\n<p>- Acceptkriterier - en liste over de ting, der skal til, for at en historie er f\u00e6rdig.<\/p>\n<p>- Story points - estimer m\u00e6ngden af arbejde, risici og kompleksitet i relativ pointv\u00e6rdi<\/p>\n<p>- Opgaver til brugerhistorier - liste over de opgaver, der skal udf\u00f8res for at levere en brugerhistorie<\/p>\n<p>Det er afg\u00f8rende at involvere udviklingsteamet i at skabe og prioritere produktbackloggen for at sikre n\u00f8jagtige og realistiske vurderinger.<\/p>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-prioritizing-features\">Prioritering af funktioner<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-sort-features-by-priority\">Sorter funktioner efter prioritet<\/h4>\n<p class=\"has-text-align-start\">N\u00e5r du har en liste over funktioner klar, skal du prioritere hver enkelt af dem. Du kan bruge MoSCoW-analysemetoden til at sortere dem som:<\/p>\n<p>- Skal have<\/p>\n<p>- Burde have<\/p>\n<p>- Kunne have<\/p>\n<p>- Vil ikke have<\/p>\n<p class=\"has-text-align-start\">N\u00e5r du udvikler et projekt, skal du fokusere p\u00e5 de ting, du skal levere i f\u00f8rste omgang. At bygge en MVP giver dig mulighed for at teste hypoteser om din id\u00e9, f\u00f8r du f\u00e6rdigg\u00f8r hele projektet, vise den til interessenter eller beta-brugere og indsamle feedback, der er vigtig for den videre udvikling af resten af funktionerne.<\/p>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-importance-of-assigning-priority\">Vigtigheden af at tildele prioritet<\/h4>\n<p class=\"has-text-align-start\">Prioritering kan ogs\u00e5 hj\u00e6lpe dig med at estimere projektet. N\u00e5r du fokuserer p\u00e5 de vigtigste funktioner og dem, du skal lave f\u00f8rst, kan du komme med mere pr\u00e6cise antagelser om deres forventede f\u00e6rdigg\u00f8relse. For \"kunne have\"-funktioner kan du starte med et sk\u00f8n, da de er l\u00e6ngere fremme i udviklingsprocessen, og meget kan n\u00e5 at \u00e6ndre sig, inden dit team n\u00e5r frem til dem (og hvis dit team n\u00e5r frem til dem, da du efter at have indsamlet feedback om din MVP kan \u00e6ndre dig og ikke inkludere alle de oprindeligt planlagte funktioner).<\/p>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-comprehensive-estimation\">Omfattende estimering<\/h4>\n<p class=\"has-text-align-start\">Det er dog vigtigt at estimere alle funktioner, uanset deres prioritet (undtagen dem, man ikke vil have, selvf\u00f8lgelig), da man \u00f8nsker at f\u00e5 et overblik over hele projektet p\u00e5 \u00e9n gang. Og n\u00e5r du kommer til de n\u00e6ste faser af projektet, kan du revurdere arbejdets omfang for at sikre, at dine estimater forbliver n\u00f8jagtige.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1152\" height=\"763\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134710\/Planning5.jpg\" alt=\"\" class=\"wp-image-13654\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-estimation-techniques\">Estimeringsteknikker<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-story-point-estimation-process\">Proces for estimering af historiepunkter<\/h4>\n<p>Nu, hvor du har f\u00e6rdiggjort din produktbacklog, er det tid til at estimere hver enkelt af dens elementer. Til det form\u00e5l bruger vi story points. Det er enheder, som agile teams bruger til at evaluere det arbejde, der skal til for at f\u00e6rdigg\u00f8re hvert element i backloggen. Story points hj\u00e6lper med at tildele relativ v\u00e6rdi til emnerne p\u00e5 produktbackloggen. De er ikke relateret til tid og kan have forskellig v\u00e6rdi for forskellige teams, s\u00e5 de har ikke nogen f\u00f8lelsesm\u00e6ssig v\u00e6rdi. Derfor er der gode chancer for, at teammedlemmerne ikke udvider estimaterne bare for at v\u00e6re p\u00e5 den sikre side. Planning Poker hj\u00e6lper softwareteams med at planl\u00e6gge arbejdsgange og forbedre projektets leveringshastighed.<\/p>\n<p>Ved hj\u00e6lp af story points kan et team estimere:<\/p>\n<ul class=\"wp-block-list\">\n<li>\nM\u00e6ngden af arbejde, der skal g\u00f8res\n<\/li>\n<li>\nRisici og usikkerhed\n<\/li>\n<li>\nKompleksitet\n<\/li>\n<\/ul>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1164\" height=\"776\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/06\/24135020\/MeasuringUtilization.jpg\" alt=\"\" class=\"wp-image-13642\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-using-planning-poker-for-estimation\">Brug af planl\u00e6gningspoker til estimering<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-negotiate-estimates-with-planning-poker\">Forhandl estimater med Planning Poker<\/h4>\n<p>Planning Session er en af estimeringsteknikkerne p\u00e5 bruttoniveau, der bruger en modificeret version af Fibonacci-sekvensen: 1, 2, 3, 5, 8, 13, 20, 40, 100. For at estimere emner fra produktbackloggen f\u00e5r teammedlemmerne de samme s\u00e6t planl\u00e6gningspokerkort med tal p\u00e5. Efter en kort introduktion af produktbackloggen af Product Owner (som ikke stemmer) og diskussionen, v\u00e6lger de privat kortet med det antal story points, som de anser for at v\u00e6re relevante for den m\u00e6ngde arbejde, der kr\u00e6ves for at f\u00e6rdigg\u00f8re dette punkt, og afsl\u00f8rer dem p\u00e5 samme tid.<\/p>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-consensus-based-estimation-technique\">Konsensusbaseret estimeringsteknik<\/h4>\n<p>Hvis tallene er forskellige, diskuterer teammedlemmerne, hvorfor de har valgt et bestemt antal story points, og stemmer derefter igen. Dette er en del af planl\u00e6gningspokerprocessen, en konsensusbaseret estimeringsmetode, der bruges i Agile til at estimere indsatsen for brugerhistorier. Det g\u00f8r de, indtil de n\u00e5r til enighed, og s\u00e5 g\u00e5r de videre til det n\u00e6ste punkt fra produktbackloggen. Og hvis det antal, der opn\u00e5s enighed om, er h\u00f8jt, lad os sige 20, 40 eller h\u00f8jere, betyder det, at en historie m\u00e5ske kr\u00e6ver for meget arbejde til et sprint og skal deles op i mindre opgaver. Ideelt set b\u00f8r pr\u00e6sentationen af emnet, diskussionen og afstemningen tage omkring to minutter, hvilket g\u00f8r det muligt at estimere hele backloggen p\u00e5 kort tid. Men da pointen her er at estimere hele backloggen p\u00e5 \u00e9n gang, skal du tage dig god tid og ikke bekymre dig, hvis nogle historier tager lidt l\u00e6ngere tid at vurdere.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1152\" height=\"763\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134710\/Planning6.jpg\" alt=\"\" class=\"wp-image-13655\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-evaluating-team-velocity\">Evaluering af teamets hastighed<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-assess-team-velocity\">Vurder teamets hastighed<\/h4>\n<p>Team-hastighed viser dig, hvor hurtigt projektet udvikler sig. Det hj\u00e6lper med at forst\u00e5 to ting:<\/p>\n<p>- Hvor meget arbejde dit team er i stand til at udf\u00f8re i et sprint<\/p>\n<p>- Hvad er den forventede dato for f\u00e6rdigg\u00f8relse af hele omfanget, forudsat at det er l\u00f8st<\/p>\n<p>Hastigheden er forskellig for hvert team. Du kan vurdere den efter de f\u00f8rste iterationer, n\u00e5r dit team allerede har arbejdet p\u00e5 nogle funktioner. Hvis du f.eks. har inkluderet fire product backlog-elementer i den f\u00f8rste iteration med et samlet antal p\u00e5 20 story points, og teamet har f\u00e6rdiggjort tre af dem svarende til 15 story points, s\u00e5 er det teamets aktuelle hastighed. Husk, at kun afsluttede punkter t\u00e6ller. Selv hvis det er lykkedes at starte det fjerde punkt, men ikke har afsluttet det, t\u00e6ller det ikke med.<\/p>\n<p>Scrum-masteren spiller en afg\u00f8rende rolle i at facilitere estimeringsprocessen og sikre n\u00f8jagtige vurderinger under disse sessioner.<\/p>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-scheduling-and-budgeting\">Planl\u00e6gning og budgettering<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-how-to-schedule-a-particular-project-on-story-points\">S\u00e5dan planl\u00e6gger du et bestemt projekt p\u00e5 Story Points<\/h4>\n<p class=\"has-text-align-start\">N\u00e5r du har forhandlet story points og vurderet teamets hastighed, kan du bestemme projektets tidsplan. Det g\u00f8r du ved at l\u00e6gge teamets hastighed fra de sidste tre iterationer sammen og dividere den med tre. Hvis hastigheden fra disse iterationer f.eks. var 20, 23 og 17, ville den gennemsnitlige hastighed svare til ca. 20 point. Hvis den samlede m\u00e6ngde arbejde var blevet estimeret til 100 story points, ville det med en gennemsnitshastighed p\u00e5 20 point tage 5 iterationer at f\u00e6rdigg\u00f8re projektet. Hvis vi antager, at en iteration tager to uger, skal du levere projektet p\u00e5 10 uger.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1144\" height=\"761\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134709\/Planning7.jpg\" alt=\"\" class=\"wp-image-13656\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-determining-the-budget\">Fastl\u00e6ggelse af budgettet<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-project-cost-estimation-formula\">Formel til estimering af projektomkostninger<\/h4>\n<p class=\"has-text-align-start\">For at bestemme budgettet for dit projekt kan du bruge denne grundl\u00e6ggende formel: (samlede Story Points \/ hastighed * teamtimer pr. sprint) + ikke-l\u00f8nomkostninger = estimeret budget. N\u00e5r du har det samlede antal story points divideret med den gennemsnitlige hastighed, skal du gange antallet af sprints med 40 timer pr. uge pr. teammedlem for at f\u00e5 dine l\u00f8nomkostninger. Tilf\u00f8j derefter de ikke-arbejdsm\u00e6ssige omkostninger som kapitalomkostninger, udstyrsomkostninger, vedligeholdelsesomkostninger, uddannelsesomkostninger osv. For eksempel har vi et projekt, der er estimeret til 100 story points, og vores teams gennemsnitshastighed er 20. Hvis vi tildeler et team p\u00e5 5 personer til projektet med en timepris p\u00e5 $50, er teamets timer pr. sprint $20.000 og $100.000 v\u00e6rd for 5 sprints. Med en hypotetisk ikke-arbejdsm\u00e6ssig omkostning p\u00e5 $50.000 vil det ansl\u00e5ede budget for vores projekt v\u00e6re $150.000. I betragtning af konfidensintervallerne p\u00e5 eksemplariske niveauer p\u00e5 80-120% er det rapporterede interval for vores budget nu $120.000 til $180.000.<\/p>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/teamdeck.io\/wp-content\/uploads\/2024\/06\/image-placeholder.png\" alt=\"\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-re-estimation-for-accuracy\">Re-estimering for n\u00f8jagtighed<\/h3>\n<h4 class=\"wp-block-heading has-text-align-left\" id=\"h-re-estimate-your-project-to-get-a-more-accurate-cost-estimate\">Estimer dit projekt igen for at f\u00e5 et mere pr\u00e6cist omkostningsoverslag<\/h4>\n<p class=\"has-text-align-start\">Husk, at ingen estimering er 100% pr\u00e6cis. Det er bedst at estimere dit projekt igen med nogle f\u00e5 iterationer, da ting som ressourcetilg\u00e6ngelighed, teamets hastighed eller projektets omfang kan \u00e6ndre sig over tid. N\u00e5r du estimerer igen, s\u00f8rger du for, at dit estimat er opdateret. Brug af software til tidsregistrering og ressourceplanl\u00e6gning vil ogs\u00e5 hj\u00e6lpe dig med at styre dit teams tilg\u00e6ngelighed og omfordele dem, hvis det er n\u00f8dvendigt. Med de rigtige teknikker og v\u00e6rkt\u00f8jer kan du g\u00f8re dine estimater mere p\u00e5lidelige og bedre planl\u00e6gge dit n\u00e6ste projekt.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1150\" height=\"766\" src=\"https:\/\/cdn.teamdeck.io\/uploads\/website\/2024\/07\/24134708\/Planning8.jpg\" alt=\"\" class=\"wp-image-13657\"\/><\/figure>\n<h3 class=\"wp-block-heading has-text-align-left\" id=\"h-conclusion\">Konklusion<\/h3>\n<p class=\"has-text-align-start\">Pr\u00e6cise projektestimater er afg\u00f8rende for en vellykket projektledelse. Ved at forst\u00e5 forventningerne og m\u00e5lene, skabe en detaljeret produktbacklog, prioritere funktioner og bruge teknikker som story points og Planning Poker kan du forbedre n\u00f8jagtigheden af dine estimater. Regelm\u00e6ssig reestimering og brug af v\u00e6rkt\u00f8jer til tidssporing og ressourcestyring \u00f8ger p\u00e5lideligheden af projektets tidslinjer og budgetter yderligere. Ved at f\u00f8lge disse fremgangsm\u00e5der kan du overvinde udfordringerne ved un\u00f8jagtige estimater og sikre bedre projektresultater.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n<\/div><\/div><\/div><\/div><div class=\"vc_row wpb_row vc_row-fluid redl-row-section feature-row vc_custom_1574416816256 vc_row-o-equal-height vc_row-o-content-middle vc_row-flex padding-medium bgv-default bgh-default halign-center\"><\/div><div class=\"vc_row wpb_row vc_row-fluid redl-row-section vc_row-o-content-middle vc_row-flex padding-default bgv-default bgh-default halign-default\"><div class=\"wpb_column vc_column_container text-center vc_col-sm-12 padding-default bgv-default bgh-default halign-center\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p> Brug Planning Poker-estimeringsteknikken med lethed<\/p>\n<p><strong>Se, hvorfor vores ressourcestyringssoftware er valgt af projektledere fra Hill-Knowlton eller Stormind Games.<\/strong> <\/p>\n\n\t\t<\/div>\n\t<\/div>\n<a class=\"redl-btn   vc_custom_1596025898618 redl-btn-medium redl-btn-69dd03c12d55b btn-icon-left redl-btn redl-btn-two vc_custom_1551260371526 redl-btn-medium redl-btn-5f2168a4adf5d btn-hover-one btn-icon-right signup-top\" href=\"https:\/\/app.teamdeck.io\/register\">F\u00e5 en 14-dages GRATIS pr\u00f8veperiode<\/a><div class=\"vc_empty_space\"   style=\"height: 32px\" ><span class=\"vc_empty_space_inner\"><\/span><\/div>\n<\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"Udfordringen med upr\u00e6cise estimater Upr\u00e6cise estimater er en af de mest popul\u00e6re udfordringer i projektledelse. N\u00e5r man starter et nyt IT-projekt, vil man gerne vide to ting: hvor lang tid det vil tage, og hvor meget...","protected":false},"author":3,"featured_media":8515,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[33,28,32],"class_list":["post-2825","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-project-management","tag-estimation","tag-project-manager","tag-project-planning"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v23.8 (Yoast SEO v24.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Planning Poker Estimation Technique and Story Points | Teamdeck.io<\/title>\n<meta name=\"description\" content=\"Estimating software projects is usually very tricky. 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